NBA 2K24 Environments
These are some of the most recent environments I worked on, mostly collaboratively with an incredible team.
Modeling, RGB materials, lighting, environmental effects, etc.
NBA 2K24 MyTEAM gameplay arenas
Rebuilt some assets, built others from scratch.
Modeling, RGB textures, placement, lighting, effects, light baking, audience placement, etc.
“Panimation” Sequences
Recreation of Lexia Learning Flash animations. This required converting flat art into atlas textures to apply to texture planes, and sculpted art for playback in real-time using their new 3D engine. I maintained the original flat visual style and re-animated to match original timing while adding to the environment and subtly enhancing with 3D assets where possible.
“Reward” Sequences
Lexia Learning character animations, rewarding students for completing their language studies. The four characters were designed to represent a variety of word balloons, and my role was to model, rig, and animate them with character. As these play in the same proprietary engine as the ‘panimations’ they are in real-time and support the same flat-blended visual style as the rest of Lexia’s content.
Star Wars | Pit Droids
Lucas Learning: puzzle game. I built and rigged Pit Droid characters to match screen-used models, and our model was eventually used by ILM as efficient mid and background character models. Most character animation was created by a dedicated animator who’s character style I had to match.
Star Wars | Math
Lucas Learning: math games for early learners. I built nearly all environment assets and ship parts, some characters, and opening cut scene.
The 13th Warrior | Ravens
Digital Phenomena: 1999 action film from John McTiernan. I modeled, rigged, animated, and lit the virtual ravens. The scene was later cut during edit.
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